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cocochan
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cocochan polycounter lvl 2
Hi,
I am doing a research in using Topology, Pro-Optimzer and low to high polygon as Lod methods in 3ds max and place in unreal engine, I was wondering what question I can ask people about it or any suggestion. The top row is topolgy, middle is done using Pro-Optimze and bottom was done by creating a low polygon to high.


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