I have been following Naughty dog's work for sometime now and I am beginning to feel that they use a lot of blendshapes or morphing technique in order to nail down realism.
https://www.youtube.com/watch?v=UmD2MVlPGGkThis is the latest video from ND and I was actually taken back by the characters taking off their suits. This is something that is generally avoided by 3d animators. I am guessing they had to keyframe the vertex animation or use blendshapes for every frame. I also noticed they are used this technique for Nadine's hair. Due to the huge data, I am guessing they can't use it for every scene.
I must say ND are taking the pains to add really subtle details and that is really commendable of them. The scenes I have seen so far are great . The only giveaway are how plastered the clothes are to the characters.
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you could probably whip something up with a mixture of blendshapes and physics, too but any revisions on that and the animator will run home at lunch to fetch the shotgun.
i'm surprised that they do all this and then choose to not use blended normalmaps for the folds? should work a treat on suits and dress shirts. or it's there and i missed it. there's something strange going on on my machine with that video anyway. has a grey overlay to it, browser-issue or some intentional flashback-effect?
They do. NDs character rigs use a combination of joints + corrective blend shapes + wrinkle maps. They're doing some new collision based deformation with UC4 too that they've shown off a bit in some other videos.