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Double sided normals / foliage issuse.

polycounter lvl 8
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oxygencube polycounter lvl 8
Hey all.. I'm working on some grapes in UE4. I am using double sided planes and have the material set to double sided but the back side of the normals isn't correct. It looks like the green channel is flipped...  I can flip the green channel in UE or PS but then the front is messed up. How do I get these to render correct on both sides? 


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