Hey all.. I'm working on some grapes in UE4. I am using double sided planes and have the material set to double sided but the back side of the normals isn't correct. It looks like the green channel is flipped... I can flip the green channel in UE or PS but then the front is messed up. How do I get these to render correct on both sides?
![Image: https://dl.dropboxusercontent.com/u/2071787/help.jpg](https://dl.dropboxusercontent.com/u/2071787/help.jpg)
Replies
This was my solution... I used the TwoSidedTexturing node to apply a -1 multipled normal map.