You’re a kickass artist and are available in the next couple of months? Touch Out (working title) needs you!
Platform: mobile (iOS, Android), using Unity
Genre: simple arcade brawler
Theme: wacky boxing
Existing Team: 1 core (dev/designer/producer), 6 supports (VFX, UI, Audio, Environment)
Opening: 1 artist (concepts, characters & animation)
Time: 2 months (max) for the first contents batch
These blocky guys want cool fancy graphics all over'em~ (close-up screenshot)
I’m an indie dev who’s been in the industry for about 10 years (dev & producer). I am currently looking for 3d artist(s) to complete the project core and share its revenue. The job consists in producing 3d characters & animations. It can also to other domains if you feel like it (UI, VFX…).
- Having a cool portfolio with 3d models & animations :-)
- Being available for the next couple of months (part time or full)
- English/French/Korean language and frequent access to the dev tools (Bitbucket, Google Drive, Slack)
The game is a simple top-down 1vs1 brawler with controls thought for mobile (no virtual joystick non-sense), aiming to give a vibe of Zelda for DS. There are plenty of whacky characters to collect, throwing Fire cyclone hooks and Laser flicker jabs around!
In an attempt to keep the costs down and keep the project under feasible line, I’ve been preparing the game mechanics and potential art style inspirations to a flexible core.
Some of the potential references:
- Low poly – Invisible Inc., Zelda DS, Virtua Fighter…
- Voxel – Crossy Road (with animations)
These are open proposition, and any art style could be discussed as long it looks doable. Technical details can be discussed privately
Interested? Wanna know more about it? Shoot an email to fabula.leonis (AT) gmail.com, a tweet @fabulaleonis, or just a PM here.
Talk to you soon !Fab