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Yet another portfolio review/critique!

Matthew Smith
polycounter lvl 4
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Matthew Smith polycounter lvl 4
So I just graduated uni last week and have been tweaking my folio/working on new stuff. I don't post here often but I lurk on PC almost every day. Was wondering what needs changed from my current folio layout, what images I should drop, what typos I made, etc.


matthewsmithgameart.com

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  • Jakub
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    Jakub interpolator
    I am not a enviroment arists, just an observer. 

    In that scene with Abandoned Subway, something was off to me about the light, it just seemed a bit too dark(considering so many lights, huge windows, and nice sky).

    I found the picture that you based your work on 



    As you can see, it is lot brighter, although the weather outside is cloudy. I'd work on that.
    Also, it is abandoned, but in your work it seems a bit too clean.

    Overall, awesome work, I like it :)
  • M.Palko
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    M.Palko polycounter lvl 4
    The props picture on your homepage links to http://www.matthewsmithgameart.com/props-1, which I'm assuming should point to http://www.matthewsmithgameart.com/props.

    Your environments look good, but I'm a little disappointed you don't have any breakdowns showing some of the map, wireframes, modular pieces etc. That just might be me always wanting to see how everything goes together :)
  • Matthew Smith
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    Matthew Smith polycounter lvl 4
    @Jakub: There are lot of images of that subway and I think I kind of went with my own lighting to a degree. I might have added too much bloom to those smaller lights to make it seem like they give off more light that they do. Regardless I'll try and get some more indirect light in there at the very least. I agree with it being a little too clean too. I'll try and get some more vert-painted dirt in there, decals, maybe some trash, etc.

    @M.Palko: Yea I fixed the link, I was renaming things this morning and I guess I forgot one. Once I have the layout and the things settled on the site itself I'll try and get some breakdowns in there. I would love if there were a way to show wireframes inside of Unreal....
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