Hello, I'm looking for high quality tree assets for a small scene where performance is not so much of an issue.
Something like this:
Quixel Megascan JungleStar wars Battlefront - Endor's moonI do not want to make a huge open world forest like this one:
Unreal Engine 4 - Open Jungle DirectX 12 DemoI've looked at xfrog, Plant Factory, Onyx and Speedtree. All of this stuff is primarily for archviz and Speedtree seems to be the only solution with a focus on realtime. (is it?)
Apart from Quixel's Megascans which may not be available before a few more months, is there any library out there with good normal/displacement maps for tessellation? i.e. not made in crazybump but baked from real geometry, either from zbrush or 3d scans.
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Also, most of you probably have already seen the first build but in any case, this pretty great:
Star Wars: Battlefront with Toddyhancer (Build 2)
I don't think it's as important for the branches as for most type of trees the player's camera is too far away anyway for it to have any impact on the tessellation. But for the trunk it really makes a huge difference in my opinion!
If anyone has any tips or ressources on how to properly blend parts of raw scans in zbrush or photoshop without smoothing the transition and losing details in the process I'm very interested
I tried tiling one of the trunk scans in photoshop and my outcome doesn't look nearly as good as the preview on the website and the repetition is pretty obvious (I'm only using a 2K crop of the preview for testing but still...):
http://www.surfacemimic.com/gallery/media.details.php?mediaID=278