Who is behind the screen ?
When I was a child, I was already very curious, especially about mechanics and machines. I already had a keen eye for details, and I wanted to know how all works. I always asked my father a lot of questions about the machines I saw in the television or in the street... Fortunately, my father was a mechanic, and he has all answers !
Now, I'm a junior freelance artist in Belgium ( Brabant Wallon), specialised in 3d real time. I'm a very thorough person and I stay always critic about my work. I like mechanics and the movement, especially because I'm very impressed by the ingenuity of machines designers but I stay very curious about all aspect on a video game.
Studies
I got two bachelor degrees. The first one in Architecture at st-Luc Brussels; and during a year I was an architect support in a international Architecture bureau. The second one in computer graphics, specialized in real-time 3d.
Programs
I mainly use :
- PhotoshopExperiences
I worked on these published games :
- Fighter Within for 'Ama Studios' (props artist) (Xbox One)
- Train Simulator for 'Dovetail games' (third party content available on dlc) (PC)
- GT Spirit for 'Eden games' (car artist) (Mobile)
Feel free to see more on my portfolio :
http://hiernauxnicolas.wix.com/portfolio
or my Behance profile page :