I totally agree, it's kind of a cop out. We can't do a good enough guide character with our budget, time, and resources, so we are going to do a talking floating ball. It's becoming a cliche.
Extremely skeptical to the fact that they are making a VR game for an inferior platform. The technical issues such as maintaining high enough FPS, then resolution and graphical fidelity must suffer to some degree unless they can surprise us since the majority of console titles are 30fps. I wouldn't trust videos for now, will just have to wait and see what happens further out..
What's up with the camera movement at 1:20? Are they forcing your line of sight so you can't look behind you? He moves his head a lot and it translates to no movement on the screen. That makes the VR experience kind of pointless.
Also, such great artwork and then they slap rim lighting on the T-Rex. That's really lame. They should use the light map on the character to mask out the rim lighting effect in the areas like the mouth that shouldn't have rim lighting.
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http://www.youtube.com/watch?v=gvjFn4McSyk
( pretty obvious with the anglophile accent to boot )
Gorgeous work either way.
Also, such great artwork and then they slap rim lighting on the T-Rex. That's really lame. They should use the light map on the character to mask out the rim lighting effect in the areas like the mouth that shouldn't have rim lighting.
I think they sort of stealth announced a wile back that the box the Playstation headset connects to would boost the systems processing power.