Blender Rig wrist twist problem.

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MrBFox polycounter lvl 4
Hello, a Maya rigger here, been struggling recently with rigging in Blender. been having problems trying to set up a wrist twist with a single bone for a game rig, the current set up I have is with it parented under the wrist bone and aim constrained to an empty at the tip of the upper arm joint and a copy Y rotation constraint, works well enough in the bind pose, but anything involving moving the IK pole vector controls leads to some very unnecessary collapse for forearm geometry. And any searches iv'e done mostly turn up results involving Rigify. Any suggestions?

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