I think my only critique would be to hold the stun state a touch longer, he recovers almost immediately from when he goes down, apart from that looking like a very good start
Yeah, the stunned loop would add a lot. Thinking about it from a gameplay/logic standpoint, adding in a loop is pretty essential and will just facilitate things down the line when you hand off the animation, unless its a hero stun for a particular montage or event, then I'd imagine you'd just want everything to be keyed out in tandem.
Either way good stuff so far, the loop would address what rumnday was getting at. Get it Hito! Is this all still for the Classes you are taking?
Will key a stun loop in there. This is outside of class... things that I think I should have on the reel. 2nd class anim is lighter than I expected so I can give this a few hrs here and there.
Looking much better with the loop in there, I personally feel the lifting of the minigun after the loop seems a touch linear it moves pretty much straight up. Just my personal thought on it
Replies
Either way good stuff so far, the loop would address what rumnday was getting at. Get it Hito! Is this all still for the Classes you are taking?
https://www.youtube.com/watch?v=bf4kuM2L32c
syncsketch
http://syncsketch.com/playground/3d2ae8fe9499453d828966df06d62436#57249