Hi,
Another issue came up with my experience with normals.
After doing the retopology in Topogun, generating normals and applying it in Maya, some weird flaws are appearing in the model which shouldn't be there as you can see in the image - right side (all looked well in the high-res and low-res version).
Any clue why this is happening?
Thanks in advance.
Replies
http://wiki.polycount.com/wiki/Texture_Baking#Solving_Intersections
Thanks!