Supertype is looking for a freelance 3D Character Animator to craft fluid combat animations with exaggerated, visceral motions for our upcoming multiplayer fighting game,
Arena Gods.
Payment will be structured per animation. Deliverables, delivery time, room for iteration, and price will be agreed upon in advance and payment will be made upon delivery of completed work. We strongly prefer using PayPal for payments, but we can make bank transfers if absolutely necessary.
We're looking for someone we can potentially build a long term relationship with spanning multiple projects.
Supertype is a new independent game studio comprised of
Mark Parrish and
Rodrigo Costa. While originally founded in Beijing, China, they are currently based in New York City and Florianopolis, Brazil.
Arena Gods is their first game as a new studio and development is going pretty damn good.
Responsibilities:- Create key-frame character animations for the combat moves we design.
- Work strictly with one humanoid character.
- Adjust the timing of fast and slow attacks.
- Adjust animation transitions from other movement actions like standing, running, and rolling on the ground.
- Adjust transitions from one combat move to another, to create combo moves.
- Work remote from the team and communicate with team members in other countries in different time zones.
Requirements:- Previous experience with combat/fighting video game animation.
- Both technical and artistic animation skills with a strong understanding of classic animation principles and techniques.
- Experience with iterative design and comfortable with trashing work.
- Experience working remote with minimum supervision.
- Strong attention to detail.
- We prefer animators working in 3DS Max.
- Bonus points for experience with Unity3D’s Animator.
- Passion for fighting games is a big plus.
- Passion for arena fighting games is a mega plus.
Please send a link of your demo reel and questions to
mark@supertypegames.com, with ‘Character Animator’ in the subject line.