This is my first time posting in this thread and my first time creating an item for TF2.
I'm having 2 problems right now.
The first one, I created 2 textures, one for red and one for blue team, and created an alpha channel with white on the parts I want to paint. Once I import it using the itemtest and try it out, the whole hat gets painted. In the item test I specificed the blue and red files and picked the option to allow them to be painted. Is there something I should change or something I'm missing?
My second problem and biggest one are the jigglebones. I skinned the hat inside maya and used Mesa to export it at .smd. I also added the jiggle bone code in the .QC Once I try to use the GUIStudioMDL and compile it I get an error when opening it that gameinfo.txt can't be find. I then try to compile with the orange box option selected using TF2 path and I get this message:
writing C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\models/C:/Users/Joan/Documents/TrabajosExtras/JonTF2Hat/soldier/Hat/YukonHatTests/YukonHat.mdl:
Error opening C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\models/C:/Users/Joan/Documents/TrabajosExtras/JonTF2Hat/soldier/Hat/YukonHatTests/YukonHat.mdl! (Check for write enable)
I'm really confused on what to do to fix that. I might be getting very frustrated and not thinking straight and probably is a dumb step or something I'm missing.
I will greatly appreciate if someone could help me here.
Thank you very much for reading! Sorry for the long post.