Ahoy folks! A good friend and fellow student of mine (René Bulla) and my humble self (Nikolai Haidl) are currently working on a game project.
We try to find some time along study and work to get this project updated and done until beginning of our next semester.
“Rum Rage” is a “fast-paced, local multiplayer, beat-your-friends-up” whereby 2 to 4 players can play against each other on one PC.
You play a pirate, trying to get the last bottle of rum available on the ship. But because you're not the only pirate with the need for that bottle, you have to push your rivals off the deck or into traps placed around the level.
We want to share some of the art here, which we will produce along this adventure of game development!
Thereby René will do the main programming and implementation into the Unreal Engine 4 and work on the realization of 3D assets and the main character.
I will mainly focus on creating concept art and environment assets for our project.
Concept for the playable character:
And here is the current state for the uncustomized character:
We hope ye like what ye see so far, comments'n feedback are welcome on board!
Replies
Update
Here we are again! And we have some new stuff to share. Because of our main semester project at our university, we didn't have a lot of time to work for RumRage. But last week we could manage to find some time to produce more new assets and features for our game.
The current title screen after starting a game.
The Dolls will deal damage to a player who gets kicked into it
Here you can see the current walking animation and the respawning-shader after you've lost a life.
Thanks for coming by! Feel free to leave a comment and/or critique Cheers! Nikolai and René
Final Update
Our semester is over now and here is the final look of our RumRage-Project:Thanks for coming by!