Hello friends, I am fairly new to Zbrush, but I have been doing character concept art for a long while, so I feel that it translates very nicely into the 3D realm. I'll be posting my sculpts in here, and hopefully get a critique or two in the process : )
Bryndr - This was my first attempt at using fibermesh, I think it is really easy and fun!
Garrosh Hellscream - My first attempt at using polypaint. I like what it can generally do, but for more in depth painting, I think I'd want to use Substance Painter or old fashioned hand painted maps. I did timelapse speed sculpt videos of this project if anyone wants to check out:
https://www.youtube.com/watch?v=wvBFh95PnuIOne of my very first busts in Zbrush, I kinda went crazy with the dam standard as you can see
I don't have many things done as I have just gotten Zbrush, but I am loving it so far and learning everyday. I think I will use this thread as my personal homespace to post my sculpts from time to time
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She is 95% done! I am debating whether or not to add tertiary details in since she is more cartoony and less realistic. Either way, I can't wait to retopologize so I can texture her
Finally got her retopo'd and UVed and got the base solid colors up and running! Next is the hard part (hand-painting)
This was for a texturing class. We had to make a low poly weapon and texture it with a single diffuse/albedo map.
Snowhound Axe by yuuva on Sketchfab
Just a WIP of my current sculpt, a giant brute character. I'm trying to pay attention to asymmetry when character designing
Bloodmoon Chieftain sculpt is finally done. Now I embark upon the journey of retopology and UV'ing, wish me luck