Hi all , I would like to share this In-game character project which i have done a month back for Dhruva Interactive (portfolio project) & also i would like to thanks Gaurav Kumar & Anag Alam sharkar to helping me out of making sword, Bow & Quiver (Highpoly, Lowpoly & Baking). Concept done by Avishek Banerjee you can enjoy his awesome artwork here-https://www.artstation.com/artist/avishekbanerjee
Amazing work. Could you share some information how you created that amazing fur? Would be fantastic if you could give us some peak at the textures and/or mesh. I would also greatly appreciate some close up on the head with hair as it looks like you achieved a great result with planes.
I have done the fur plane using fibermesh in zbrush.It has the UV when you create in zbrush,after that i import to 3dsmax that fibermesh as polyplane & the head hair i used fibermesh only.
This character has 98k polycount with props(without fur).sence this was for the portfolio of our studio thats why we kept more polycount & i will post the wire frame screenshot soon & fur technique .
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How long did this character take you to make from start to finish?
Again very impressive work! Congratulation!
I have done the fur plane using fibermesh in zbrush.It has the UV when you create in zbrush,after that i import to 3dsmax that fibermesh as polyplane &
the head hair i used fibermesh only.
This character has 98k polycount with props(without fur).sence this was for the portfolio of our studio thats why we kept more polycount & i will post the wire frame screenshot soon & fur technique .
Thanks all.