Hi guys, trying my hand at Zbrush and, well my first character model ever, I'm basing it off this amazing concept by
Johannes Helgeson So far I'm starting to get closer to where i want to be with the facial state, but a couple of days ago i tried mocking out some hair.
Looks alright, lets start pulling out some parts and adding clay and-whatthehell.
It starts to thin out, and then this happens when i apply the dynamesh.
I've been following
EDGE-CGIs tutorial on hair, but he doesn't seem to have this problem, is there a setting I'm missing? it turns into a hollow shell and starts to thin up and get really weird in areas
Any other feedback critique would be awesome, I'm more used to modeling hard poly stuff than anything organic, and this is my first experience with Zbrush.
Replies
Backface masking can do some odd things so you'll probably want to turn it off again once you don't need it any more.