Hi All,
I have been wanting to enter this awesome competition as I have always loved the unique and interesting aesthetic of the Warframes. I have started with the Excalibur Warframe mainly because I love the mix of styles in this design and felt it could be a cool place to start. I started doodle-sculpting an idea few days ago, my free time is a bit limited but I am hoping I might be able to finish. Here is a very rough inspiration board showing some of the elements and inspirations I am hoping to combine.
Any thoughts, comments or feedback is always welcome! Good luck to everyone, really looking forward to seeing what everyone comes up with!
Cheers,
Chris
Replies
I am hoping (work allowing) I might get some time to work on this later on this evening but in the mean time I thought I should upload some really rough block-outs of the idea that I created a day or so ago.
STYLE A -
After exploring with these rough designs above, I decided that I wanted to try to make the front a bit smoother more like the default Excalibur design and integrate more features from the shark reference to see how it looked. This is what I am working on at the moment its been pretty difficult trying to get it all to "fit" but hopefully I should have something to show tonight or tomorrow.
I think I will revisit this design after I upload the alternate idea so any thoughts, comments or feedback would be very much appreciated. My current plan is to develop the front to be more in keeping with the mechanical elements on the default Warframes legs/back.
Cheers,
Chris
STYLE B -
The back attempts to continue the mechanical elements style to help bed the helmet and body together, the front tries to hint at the Mammal like features found on the default Warframe suit and the overall shape is inspired by the shark reference found in my first post. I still worry its too vanilla next I would really like to push and pull the shapes a bit and also add a little more Mechanical detailing to the front but before that I am going to play around with style A and see what I can do with it.
Any thoughts, comments or feedback on either of the styles would be useful and appreciated.
Thanks,
Chris
As I mentioned in my last image update post, I planned to go back to the style A quickly then back to style B... well I ended up getting rather involved in style A, lol and spend way longer on it than I had planned. Unlike Style B where I was trying to create something with a similar feel to the default helmet + shark for style A (taking on board Kary's feedback about separation and tech) I though it would be interesting to try to take the style of tech elements from the Mordred Helmet, a older more worn version of the default helmet "mammal skin" and the shark ref. The idea was to make it look as if the tech was almost braking out of the skin (particularly at the back), Similar to how the back of the default body is but with more layers, the main reason for this was to give a more interesting layered view from the back, Since the player will see the back a lot I felt it was important to try to spend similar time on the front and back. Here are some quick and dirty renders, some alignment is off and a few areas are a but blurry but this is where I am currently at.
What you's think? Any thoughts, comments or feedback would be very much appreciated.
Thanks,
Chris
After fixing that I started to play around with polypaint to try to figure out what the design of the texture might look like, below is what I am thinking...
Any feedback would be very much appreciated, tomorrow/Sunday I hope to make a start on the Low Poly.
Thanks,
Chris
This image below need to be updated to a slight newer model...
Massive thanks to anyone that took the time to look at this thread and to anyone that commented!
Congrats to all that finished.
Cheers,
Chris
TJLAW3D - Thank you, congrats to you too! Like the sharp front and flowing shapes of your design!
Pior - Thanks mate means a lot! You totally showed how it should be done though, not 1 but 2 very cool designs!
Chase - Thanks very much, I am pleased that its still visible in the design as it was toned down and down iteration by iteration. Talking about the workshop your design seems to be doing v well, congrats!
Del - Not sure about that but thank you very much for saying! Massive congrats on the final design you created!
Millenia - Thanks mate very kind! Nice work on the Fallout 4 stuff... looking cool!