Hey Guys, is there a way to bake down a road (with diffuse) onto a terrain in 3Ds max?
My terrain IS UVWED and done, but when i bake down the textured version (Global Supersampler on)
It's not showing up.
Cage is covering up all the parts and i've been trying to use 3DS max and xNormal for this. Not helping
So summary?
Bake down a road with textures onto a terrain?
BY THE WAY, i Can't show pictures because of the company
Help
Replies
Baking is always an alternative...
1. We're using a plugin for the road
2. exporting the road and the terrain (LP)
3. Baking down the road onto the terrain
Not working at all.
The reason we want it too be baked is a good way to kill of the AA.
But yeah, i've mentioned Custom shaders, seems like the last way out