I came around to opening up Unity to start building some stuff I'd prototype in Construct2 into a 2.5 style engine with hopefully a little more horsepower than JS when it comes to handling a lot of physics stuff.
Been a while since I last frequented polycount, and I was hoping there'd be a 'what you working on ..' thread as this feels kinda spammy, however it's a small victory for me to actually have something working in the engine as I've not previous experience of C# or anything much not event driven prior to this.
Love the new look for the site!
http://johnnysix.net/games/UTank01/
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I'm going to have to level up my maths skills also, have been spoiled using Construct2 and it's easy, built in transformations - quaternions and such to get access to rotation in one axis is causing me grief.
N.B. Just found I never posted this response .. Roll on another 3 years and I dug out unity + blender now. Merry Aniversary!