I know college is brought up a lot on polycount, and i know I've seen countless threads about how j don't need it, but when I see my friends go off to college after their breaks and all it kind of makes me want to go, but any decent school for some kind of game art is ludicrously expensive which then makes me just go back to teaching myself. So just wondering what your guys' thoughts are
Also for the record I've got no problems teaching myself, like I dont just sit and do nothing I just wonder if the ol college experience is worth it.thanks!
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College is also more than just "sitting in lectures, doing the reading, and taking a blue book exam". It is the whole "social experience" thing- meeting new people, making new friends, maybe spending a semester abroad and seeing the world, football games, that sort of thing.
More Americans Study in Germany to Avoid College Debt
http://www.voanews.com/content/americans-study-in-germany-to-avoid-college-debt/3044768.html
http://www.bbc.co.uk/news/education-34132664
I dont know about art major in germany though but it seems interesting
someone from Germany proabably can give more proper point of view of course.
one of my sister friend is American , who studied in SIngapore. he said also quite cheaper in comparison to his hometown tuition fee
but from those friends I found polycount and it wasn't till after graduation I really started to develop my skills through self teaching from numerous online sources
In the end I would do it again, but I would enjoy the social atmosphere of it all even more so (the debt part sucks but I was smart with my money and it didn't linger over me for long)
Edit: if I do go to a state college do you think its alright to just take up a degree that doesn't really have much to do with game art if its cheap but I heard before computer programming might be helpful so I might take that up
Never forget that majority of the impact has to come from yourself. Nobody is leaving any school good just from their teaching.
is what ist the safest to recommend from my knowledge but im not sure about the language barrier. GA was mostly german, MD.H may be more on the english side not sure, just phone them. Expect +-30% higher cost for MD.H
The fundamental advantage of college in this industry is it enables you, if you are social to build your contacts, but there are other ways, game dev groups in your local city, most citys have them, they tend to meet up once a month at a bar or pub here and socialize/talk shop, and then there is short community college courses, they tend to vary wildly in level of quality, but never be above going over the fundamentals once more nor discount the advantage of asking a teacher a very direct specific question that and you get to engage with your peers.
But to your direct question, I must wonder towards your own motivations when you mention breaks, I get breaks from doing art, I take a few here and there myself, but fundamentally I love to do the work, couldn't imagine taking a 3 month break out of the year, your skills in this profession unfortunately do rust, and with new techniques workflows and software ever changing, you can't afford to rust when you forever have to be perpetually pushing forward.
I went to one of the schools SkylineGTR seems to vehemently dislike (and bring up time and time again), but the friends I made and the skills I learnt there helped me for many years after. Would I have had the motivation and drive at that age (18/19) to push myself to learn art otherwise? I'm not sure - probably not. And the work ethic I picked up helped me teach myself skills down the road and continue learning well after graduating. I've also made friends who are now at other studios and we help each other out.
I will say this. As somebody who transferred as a computer science major to an arts program - I had to work much harder and be more self-critical of myself studying art. You need to get real and know when your work isn't good enough and that simply "doing the coursework" isn't going to fly.
I am in no way affiliated or an alumni.. but:
Sheridan is a degree granting school that's highly recognized across the world with Acadamy Award winning alumni, and is NOT PRIVATE.
Same could be said for Seneca, and a myriad of other schools in Toronto/Vancouver/Montreal.
Due to NAFTA, the Tuition for an American Student at Sheridan would be $25k (for us canadians, it's half that).
I keep bringing this up, yet I do see many Americans continue to look at their $250,000 national options like they are better.
American republican politicians do nothing but talk smack about Canada and how bad its education and healthcare if because SOCIALISM is SCARY BOOOO!!!!!!!
AFAIK most of the financial aid and scholarships you can get won't follow you out of the country. My route was getting an Associates degree from community college for free because of state scholarships and transferring credits to a 4 year school.
Those two would be a lot more inexpensive than a traditional four year college (private, not public) and you won't have to deal with the bullshit courses (science, math, etc) that you may have to take at a larger college/university. It also seems that the teachers at those schools are more up-to-date with the industry.
I think a school like that would be a great way to meet like minded people who really just want to study art above all else. I believe surrounding yourself with people eager to learn and better themselves has a huge positive effect on personal growth, both artistically and mentally. While I'm sure not every student will be super motivated to push themselves outside of the classroom, I feel that there will still be a substantial amount who do.
Of course, you will miss out on the typical social experience of a four year college; however, I believe working incredibly hard on art at a focused school and leaving with a great portfolio may lead to more interesting experiences down the line.
Also, my art lead back at a previous gig did the Gnomon route for 6 months (after a doctorate in chemistry and ten years in that field, believe it or not), and I believe that was the only formal art training she had. She's now a lead at blizzard, last I checked. So, yeah, that road seemed to work very very well for her and I think that's a great option...as is doing the community college road that Justin mentioned.
But again, it's like what others are saying in this thread: this industry boils down to a few things: good portfolio, good reputation, ability to learn quick, etc. Where you go to school isn't really on that list beyond getting your foot in the door.
Degree program. Not a useless certificate.
You guys pay half.
IMO gnomon = artists, digipen = programmers. If you really want to go to school, I highly recommend those. As an artist, I'm always looking out for gnomon's streams, I learn a lot, in particular the zbrush summit they had there and the various naughty dog talks, they're awesome and insightful.
Edit: I think surrounding yourself with like minded people would be really helpful. The friends I made from my game dev courses led me to my first industry job and contracts.
http://www.champlain.edu/current-students/financial-aid-and-student-accounts/student-accounts-and-payment-options/undergraduate-tuition-and-fees
$37,436 per year (4 year degree program).
CalArts is $43,400 per year.
RISD is $45,840 per year
Parsons is $49,200
Are my estimates really that far off?
"Even" 37k for a year sounds insane to me. Move to europe, learn a language, and live like a king from the rest money.
I do some part time teaching and the advice here rings pretty true.
Hope it helps.
Cheerio