This is the Industrial Architecture kit for Assassins Creed Syndicate
The kit was built to support fully climbable exteriors/ interiors and consists of numerous unique buildings and hundreds of modules.
The
Industrial kit was also used for more custom buildings throughout the game.
Most notably during the initial part of the game, the Southwark District and
the child Liberation Missions. All with interiors.
I was responsible for setting up the kit, the majority of the modeling and house group creation but definitely a team effort.
Additional help from Isabelle Michaud, Catherine Simard, Safy Saada, Pierre Fleau. Textures by Bruno Morin and Olivier Trehet. Module detailing by our Shanghai Colleagues.
Replies
The following images are shots of my work as a Level Artist on the opening Sequence of the game. A mandate I shared with Vincent Derozier and Safy Saada. Lighting done by Pierre Paul and Annie Dumais.
SNAKE85027 The roof modules are similar to the wall modules in how they function. They connect to the top part of any wall (with a "connection module" and can be duplicated to create however tall or wide roofs you want.
OLAHALDOR I don't think I'll be posting more modular breakdown shots. But I'll let you know if I do! Otherwise, just let me know if you have any question on modular stuff!
Regarding textures I suggest checking out these awesome guys!
https://www.artstation.com/artist/brunomorin
https://www.artstation.com/artist/raphjean84
https://www.artstation.com/artist/oliver87