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2.5D Diorama boiler room

interpolator
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Kumator interpolator
Hello polycount !

I started a new work recently, when I saw the tutorial of Matt McDaid in Vertex 3. As a fan of Diablo 3 I have to try that technique :)
So, I choose to do a Boiler room with pipes, boiler :wink: , and some props like barrels, coal bags, etc.... I know that's not so logical to have a wooden ground in a boiler room but I really want to try that wood texture ! Tiled textures for the walls and the ground, all the other assets except the boiler are on the same map.

I will post my progress and I look to have your feedback as well !


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