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Help! UV seams in normal map

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TheAxiom polycounter lvl 3
I'm baking in Substance Painter. Here's the result: http://prntscr.com/92ecsp

Normally I'd say, "Make sure you only have hard edges where your UV seams are" but that's not fixing it this time.

I've tried making all edges smooth, I've tried putting hard edges where UV seams are and I've tried bringing it in to Marmoset to flip the channels. But no luck. This seems to be the best result I can get.

I need help ASAP on this please. Work due tomorrow.

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