I'm baking in Substance Painter. Here's the result:
http://prntscr.com/92ecspNormally I'd say, "Make sure you only have hard edges where your UV seams are" but that's not fixing it this time.
I've tried making all edges smooth, I've tried putting hard edges where UV seams are and I've tried bringing it in to Marmoset to flip the channels. But no luck. This seems to be the best result I can get.
I need help ASAP on this please. Work due tomorrow.
Replies
It's only simple but it's happening to all my meshes.
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