Overall, my normals are really pixelated.
But I feel like I'm using texture space well and I'm using a 4096 texture map. I just can't figure out why this is happening. I usually only model small objects, so I don't face this issue.
Also worth noting: my normals seem better on one side and worse on the other. See:
Here is my normal map atlas:
http://imgur.com/9PhZc36Thanks for the help!
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