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Blender - How to offset UVs?

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drpeppercan polycounter lvl 4
Unwrapping with Smart UV Project gives me nice packed UVs. However, I find better results for Texture Painting when there's a few pixels around each island.
Unfortunately doing this manually for dozens of islands can be quite tedious and time-consuming.

Is there a Blender feature/addon to do that?

Thanks guys,

JDL

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