Ladies and Laddies,
Our company is working with Maya, and I was kindly asked to use Maya internal renderings to make Normal Map and AO maps. Transfer map failed miserably with the insane rendering times, and I turned to Turtle which blowed me away with it's speed, and quality. I fell in love. However, I found couple of issues.
1. Apparently Envelope Mesh is not really used for calculation
2. Apparently I cannot create smooth transition on UV borders using the hard edge on UV borders technique.
3. There are some edges of the low res geometry visible on the normal map baked
Does anybody use Turtle here for baking?
Cheers
Szabolcs
Replies
I never used Turtle but probably Handplane can fix it.