Hi, I am making a gun in 3ds Max and I have realized that hitting relax does not give me the result of having clean hard edges. I think this feature would be great for organic topology, but not for hard edges. I am looking for a UV mapping tool that would give me similar results to CS:GO workshop UV's. Preferably I would like it to be free, but I appreciate any suggestions and advice.
Replies
http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Tools