Most recent update:
https://youtu.be/SrHIYigmnAcHey Polycounters!
It's been a while since I've posted sadly because Senior Year is absolutely crazy but I'm trying to be better about getting my work back up on here. I have a couple projects that I'm working on at the same time for different classes, but this is the one I'm working on for my Game Environments class. It's based off of some concept art I found by Chong FeiGiap that I put together in this Mood Board.
Originally I had planned to go a bit bigger but after an amazing visit from two alumni working at Raven I've decided to keep it to one street level and get it more polished. Right now I have the majority of the big forms in there and am going to be working on texturing and populating the scene/humanizing it in the next week.
As for the style that I want to go with for the textures, I'm going to be shooting for a style very similar to Sunset Overdrive. I was looking into their "The Ultimate Trim" tutorial and there was a ton of awesome information in there but if anyone had any suggestions/tutorials to point me towards before I start texturing that would be super helpful. Also just any general critique/comments are much desired.
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Looks awesome can't wait to see more progress.
Thoughts so far? I already got the feedback to make the "damage"/splotches more meaningful. Any other tips?
As for this project, a bit of an update coming. I've got my building walls mapped/denser to be able to polypaint. That being said I haven't painted the materials on the buildings yet I just placed the instances of the materials with different colors around so that's going to be changed/worked on soon. I also added a few more bits and pieces to the buildings like shutters and shades.
Also, not sure why my lighting is baking so oddly, maybe I just need to make the lightmaps larger...?
Would love some C&C
One week left! If only I could only work on this for the whole next week but I think I'm on track to finish most of what I want on time.
Would love some C&C as I try and finish the project this week Thanks!
Your composition is a bit messy and your focal point(s) are a little off. The primary focal point should be the little market place on the left side with the boxes, this is where you want people to look and where all the interesting detail should be. I'd look at it on a 3x3 grid and adjust the camera so that the center of this area is closer to the bottom left third point. This area could also use a little more detail, I'd probably go with smaller boxes, smaller plants and probably scale the four potato sacks to about 30-50%. Put some shelves in the interior and make some simple, colorful assets that you can populate the interior with. Think cans of food, more vegs/fruits (apples/oranges?), posters, anything. Right now the entire focus is on a bunch of massive boxes and the aforementioned potato sacks = not exciting.
To me the secondary focal point would be the far end of the street where vanishing point is. I'd try to position this area a little more to the right so it falls closer to the right-third of the image. Currently it's more in the center. This would also move the boring brown and green buildings that you see on the right out of the picture. It's good to have some uninteresting bits but right now it takes up one third of the screenshot. Detail wise I think the street looks pretty good.
Probably not feasible in your time frame but I'd consider moving the big horizontal building/bridge perhaps a block away. It's cool but I feel like it blocks too much from the view. Hard to tell without comparing the two.
Lastly I'd mix up the color of the buildings a bit more. In your refs there's a much better range of red, orange, blue, green etc. whilst you mainly have greens, blue and brown.
Quick mockup where I did a crop and minor color changes:
Also here's an update with some more textures in and a few other things changed!
Still trying to figure out something to do with the building on the left. Also am going to start on making the plant leaves look more like the same style as everything else.
I think you need to put more red color in your scene, it gives the strong focus point to the viewer. Just my taste.
I'm trying to finish up this main angle this week so I can move onto the next angle (posted above) so I'd love some feedback on the piece as a whole as well. Thank you in advance!
https://youtu.be/SrHIYigmnAc