@Moof Thanks for the detailed breakdown. I really like how
you get time to also animate the object itself. Regarding the pipeline, when
“Bring model into painting program and 'draw' the intended normal
details on the mesh (Panel lines and other details). ->
Convert those lines
into normals. ->”)
do you mean
you sketch over the model where you want the lines to go and then go back into
the HP and add all that or that you paint them in using something like
Thanks for answering the specific questions too, really
insightful to hear how Blizzard works.
@FROHAWK Those effects are incredible, so pleasing to watch.
Nice stuff!Outside of Cinamatic stuff, did StarCraft use highpoly work for there lowpoly in-game assets? Curious about the breakdown of those~