http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/Stumbled across this, a graphics programmer with his dissection and interpretation of the GTA V rendering pipe. Very neat. Explains how their water rendering works, lens flares, depth of field, level of detail, etc.
I love hearing about all the tradeoffs required to keep such a massive and beautiful game running at interactive framerates. Speaks volumes about the team's skills, kudos to Rockstar!
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