Hi to everyone. I'm new to this forum and it's my first post here. Character that i'm working on now is based on the concept that I find on the internet
. Sculpting the anatomy and its still pretty basic. I want to now what you think about it, proportion and etc. So please leave your comments. Thanks.
Replies
I think your base figure could use some work. The arms look long and the legs look short. The feet look small and they are small in reference to the hands. The leg musculature around the thigh looks a bit odd and the fore leg looks too thin and short. The tricept is really split into 2 muscles at the back. The face in the reference illustration looks more expressive and in character with the figure.
C&C are welcome!!!
I am not into micromesh, but maybe u can get something with insert meshes.
http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository/page3
I think the legs need more attention. They seem very straight without much attitude so atm they look kinda stiff. The thighs seem a little inflated and their relationship to the lower leg seems off. Also the muscles are not right yet. I think as the upper leg is quite a feature you should work on them more. I like the way the waist cloth falls. The lower leg guards look a little rubbery, maybe a bit of variation in the hard and softness of the folds and some material variation will help them look less melty.
Cheerio
Thanks for the link, Im going for realism as far as my skills let me. I`ve tried to use Nanomesh and IMM brushes and got this result. And I think that will work after playing with some settings.
Legs bugs me too so I change pose to more relax and rework volumes and muscles as you advised. Please let me now if now it looks better. Thanks!
Also, if you are going to begin adding detail, I would stop using symmetry and break it with medium shapes.
Like the hero features, looks promising