This will be my entry into the Warframe contest. Going mainly off of the theme of the Tenno as tech warrior ninjas, I wanted to find some other similar weapons to the list of weapons we could recreate in the contest. I liked the idea of incorporating a "hooked" blade or hook type curve to a blade whether it be for the Skana, Orthos, or Kronen. In my research I found the "Twin Hook Swords."
I'm going to work on creating a hybrid between theses two enforcing the hooked blades, but gonna mess with concepts with more or less of a hook and play with how the back end of the Kronen will incorporate some of the features from the Twin Hooked Blades. Concepts to come soon and excited to be part of this contest
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Concepts and Ref Sheet Update! Started with a concept close to the twin hook swords, but overall I believe that won't fit the Warframe universe, although I do like the base spike I designed for it. With 2 I created a more curved blade with some more width to make it more of a sword included with hooks. With 3 I increased the width again, but then made the blades more angular instead of curved which makes it look more like a Corpus blade. In creating 4 I really tried to reel it back into the Tenno and made two versions. 4 with a cylindrical piece between the sword and the spike and 4.5 making it a whole sword, but a longer spike. With 5 I wanted to incorporate the bladed hand guards from the twin hook swords. In doing so it looks similar to a bow which I do like. Overall I'm leaning more towards one of the 4 versions, but I wanted to hear some second opinions from some polycounters
That said good start. I look forward to seeing more.
From general thoughts and opinions from my friends, fellow artists and polycounters, I worked towards finding the good pieces of 2 and 4/4.5. I started creating #6 which I felt solid about and then in 7 I messed around with chopping away parts of 6 which created parts of the blade that were too thin to which I added in some technical construction to reinforce it. I really like the shape I have at the ends of my blade, it's mostly just the middle parts between them that I'm mostly messing around with to find what I believe works well. Something along these lines will be my final concept as I need to move onto modeling. Thoughts and opinions are greatly appreciated
Getting started with my model and got the general shape of the blades going. Still need to get my handle grip shaped out. Afterwards it will be onto working on the high poly model version. Also gonna mess with the Substance painter shader provided by Digital Extremes just to see how that works so I'm not trying to figure it out last minute.
Little update. I modeling in the handle for the hooked kronen and adjusted the shape of the double hook on the left and shortened the bridge between the left side blades and the center section. This was mostly done to try and match the scale and size from the original Kronen to make sure I don't get too far away from the original. At this point I feel comfortable moving onto the high poly version for detail work for my normal map.
Finally getting some days ahead of me to continue and finish my work on my entry. Update on the beginnings of my high poly sculpting. I'm mostly just messing around seeing what has been working visually to me. Most of my high poly detailing will be within the center of the Kronen, but will have linear detailing going into the blades with some emissive glows similar to ones seen in other tenno melee weapons. The cylindrical piece between the center and left blade will be worked on in a different ztool.
Continued the high poly sculpt. Going to move onto the cylinder bridge and make any adjustments or add minor details to the high poly sculpt and start some normal baking.
Best of luck mate.
If your textureSet is done that way it will export at that res even if it's baked at the other. 1:1 render to output is great, but having 2x the number you need on the vertical axis isn't the end of the world. As long as your UVs are setup correctly as per @Blob_monster
gl btw! crunch time is here!
Both views from seeing RGBs and Alpha Channel