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[HELP] Baking normal maps

polycounter lvl 7
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DanielPeres polycounter lvl 7
Hey there, I have been working in a briefcase prop for a school project, by now I have both the HP and the LP but when I started baking normal maps my problems started. I get seams in some of the edges even though I have UV splits whenever I have a different smoothing group and I am using a cage to bake (I tried to bake with max and xnormal and both give me the same result)

Seams in MT2:


Low Poly model:


High Poly model:


UV's:

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