Hi all,
I'm going to be working on a new Jat Kittag model for this contest.
The Nuke Hammer has two small nuclear reactors in the head of the hammer. These reactors energize and spin powerful magnetic turbines. When the turbines come into contact with an object ( enemy, floor, etc) mass amounts of pooled energy is released.. doing some serious damage to whoever is in the area.
Everything is still a work in progress.. just trying to get some of the basic shapes laid out and looking good.
Replies
Looking forward to moving on to the highpoly and some animations!
Still very much a work in progress.
I added in a sort of hand safety grip at the bottom.. the idea being, the character would have to have the trigger complete compressed in order to operate the weapon.
Next up, UVs!
Got the UVs done, baked the normals, and got the Hammer into TennoGen. Pretty happy with how it looks, might go back and make some small edits.
Up next I'll start getting a color scheme laid out and applied.
Just trying to get some basic color ideas together here. The colors are based on the Grineer color palate which I found on the Warframe Wiki
just wondering if anybody else has been dealing with shading issues in TennoGen?
This morning I tried to load up my model and texture, the same ones that were working fine two days ago, and I got this.
Meanwhile, if I load the same model and texture into Marmoset I have no issues at all..
I've tried new exports, resetting xform, new textures, re-installing TennoGen.. not sure what else to try at this point. But like i said, this is the same model and texture that was working fine two days ago..
Thanks!
I had a friend of mine tell me I need to make some serious edits to my model, and since hes a good friend, I decided to go along with it. Pretty happy with the results. Needs a little more fine tuning then I can go through UVs and baking again. Not much time left!
still continuing to move forward with this.. redid the lowpoly, redid uvs, redid normal maps. Finally time to start doing something with the diffuse textures
so I put this together to show my intentions with this model.
The top pieces would spool up, and when the player hits something, they would reset.
Thanks to anybody who had a look at my weapon, or gave some feed back
Final model came in at 7494 triangles.