Render to Texture:
http://prntscr.com/9046ppMental Ray Baking Options:
http://prntscr.com/9053ovFirst time baking in Maya and I'm not baking high to low at the moment, just baking a general AO from a single mesh. Getting black seams on UV borders.
I've tried Render to Texture and now I'm trying Mental Ray Baking Options but the results are the same. 'Fill texture seams" does nothing if I change between from 0 to 35. It's exactly the same. The maps are definitely applying as changing resolution updates on the mesh.
I threw together
TEST UV's which are a mess, but there's enough padding between a lot of islands for a 4K as you can see, though the seams are consistent so I have a feeling it's not the UV.
http://prntscr.com/9054efShort on time if you can help ASAP please! Thanks!
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