Home Technical Talk

Help! AO Seams in Maya 2016

polycounter lvl 3
Offline / Send Message
TheAxiom polycounter lvl 3
Render to Texture: http://prntscr.com/9046pp
Mental Ray Baking Options: http://prntscr.com/9053ov

First time baking in Maya and I'm not baking high to low at the moment, just baking a general AO from a single mesh. Getting black seams on UV borders.

I've tried Render to Texture and now I'm trying Mental Ray Baking Options but the results are the same. 'Fill texture seams" does nothing if I change between from 0 to 35. It's exactly the same. The maps are definitely applying as changing resolution updates on the mesh.

I threw together TEST UV's which are a mess, but there's enough padding between a lot of islands for a 4K as you can see, though the seams are consistent so I have a feeling it's not the UV. 
http://prntscr.com/9054ef

Short on time if you can help ASAP please! Thanks! <3

Replies

Sign In or Register to comment.