I am currently 3rd year student studying Games Design at The University of Central Lancashire.
I am specializing in 3D environment design.
This is a scene i am creating for one of my university projects.
It is an attic where a survivor is or has been staying in during an zombie apocalypse/epidemic.
I wanted to incorporate more storytelling in my environment design.
Any help or criticism is always welcome.
Here is a Pinterest Board that shows my reference and inspirations:
https://www.pinterest.com/reedyproduction/honours-survivors-attic/
Replies
1. Mattress, Pillow and blanket - had to learn ncloth, textured blanket and mattress in substance. Mattress needs redoing as the texture is not at all near what i am looking for. Also i need to make a low poly version of the blanket as it is too high poly. Think the pillow is abit stiff so that might need adjusting abit.
2. Knife - happy with model. i need to bake high poly (on the right) onto the the low poly for the normals. i plan to take this into substance painter for texturing.
3. Whiskey bottle and cap - happy with model. i need to find out how to achieve a glass texture and also how to make as if the bottle has abit of whiskey left inside it. substance maybe?
4. Fire axe - happy with model. plan to take into substance painter. i plan to half the model then mirror geometry after texturing.