So I've recently gotten Quixel and am loving it so far.
Currently working on a game with a few people which requires a custom mask for each model/asset to contain metallic, roughness, ambient occlusion and emmisive data. Each needs to output through different colour channels, eg. blue,red,green. I, for the life of me, can't figure out how to do this in Quixel, or even if it's possible?
We're working through UE4.
Please let me know how to do this, thanks!!