Hey all,
I've had one curious question about the hard surface pipeline in Zbrush for a long time... but haven't really found an answer so my apologies for the newbie question in advance.
I haven't been able to find an answer across this forum for this so I've started a new topic for this so again forgive me if there is a topic that answers this already and I'm flooding this forum haha.
So my issue is that say for example I mask out an area on a sculpt and extract it as a pattern that sits on top of a metal panel of a model. After extract almost every time the new subtool suffers from wonky edges, etc... is there a specific way to correct or clean up wonky edges besides trying to sculpt it back into a perfect shape (since trying to sculpt something into a perfect shape is almost impossible) it's time consuming.. is there a specific tutorial or any tips anyone can give me in order to fix this?
Like another idea I had was to subdivide my mesh to a really high subdivision for clean definition? then...
Mask > Extract > ZRemesh and hope it fixes itself once you make it low poly and then re-subdivide it again?
Any help on this topic is very much appreciated, thank you!
Replies
The amount of 'wonky edges' (I presume you mean jaggy's) will be dependent on your dynamesh resolution. Normally the higher the better the result. But also consider using the edge loops and group loops to surround your extraction. These can assist in keeping your new geometry clean.
Without seeing exactly what you're after or examples, you could also, once extracted use the deformation>polish tools as your new extraction will be partially masked except the edges, thus smoothing out the edges.
I always recommend Michael Pavlovich's videos on Youtube.
https://www.youtube.com/user/Pavlovich2005/videos
The earlier mech helmet videos should give you your answer mate.
Here's a link to one of his vids, but recommend them all.
https://www.youtube.com/watch?v=b_amkUAopow
https://cubebrush.com/product/zbrush-for-hard-surface-design/
$29
https://www.uartsy.com/course/hard-surface-sculpting-in-zbrush
$74
I learnt a hell of a lot from Tom's processes in zbrush hard surfacing. These were prior to Zmodeler, but I think until Zmodeler comes out of it's infancy this is probably still the best way to go in regards to Zbrush hard surface modelling. Without the use of external packages that is.
Good Luck.