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Author:
Rav4
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Quixel Megascans
ANSWERED: 3DO vertex normals don't match Maya
oxygencube
polycounter lvl 8
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oxygencube
polycounter lvl 8
Nov 2015
I am working on this tree and I can't seem to get the hardened UV seams to render right in 3D0. I have the borders hardened and they render correctly with the normal map applied in Maya but are outta wack in 3D0...
Would appreciate any help.
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Synaesthesia
polycounter
Nov 2015
Hey OxygenCube! Please reach out to me at jonathan @ quixel . se and I'll get your issue taken care of.
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loveless
Nov 2015
Could we share the solution publicly just in case others ever run into this issue?
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polycounter
Nov 2015
Hey Loveless! I regret to say that there is no solution for this error in 1.8. It is fixed in 2.0 - which is coming ever-closer to releasing!
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