Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
conflig
Home
›
Quixel Megascans
ANSWERED: 3DO vertex normals don't match Maya
oxygencube
polycounter lvl 8
Offline /
Send Message
oxygencube
polycounter lvl 8
Nov 2015
I am working on this tree and I can't seem to get the hardened UV seams to render right in 3D0. I have the borders hardened and they render correctly with the normal map applied in Maya but are outta wack in 3D0...
Would appreciate any help.
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Synaesthesia
polycounter
Nov 2015
Hey OxygenCube! Please reach out to me at jonathan @ quixel . se and I'll get your issue taken care of.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
loveless
Nov 2015
Could we share the solution publicly just in case others ever run into this issue?
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Synaesthesia
polycounter
Nov 2015
Hey Loveless! I regret to say that there is no solution for this error in 1.8. It is fixed in 2.0 - which is coming ever-closer to releasing!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies