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ANSWERED: 3DO vertex normals don't match Maya

polycounter lvl 16
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oxygencube polycounter lvl 16
I am working on this tree and I can't seem to get the hardened UV seams to render right in 3D0. I have the borders hardened and they render correctly with the normal map applied in Maya but are outta wack in 3D0...

Would appreciate any help. 


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