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research survey purpose "3D modular design"

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Klo Works polycounter lvl 9
Hi guys, 
I am doing a research about 3D modular design.
 so please, can you help me to answer these questions. 

https://www.surveymonkey.com/r/VYFNSP6

I will be really glad to see the answers I need around 20+ answers .
please spread the link to your friends.

thanks


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  • Klo Works
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    Klo Works polycounter lvl 9
    any help guys its important for my subject  :)
    theres around 10 question all related to 3d modular.
    please help me

    you can answer it here : 

    1- What is the better way to match the modular pieces element model with independent pieces elements of the environment?

     2- Nowadays there is snap tool that allow snapping using vertex in game engines. Do you still prefer using grid system? Please state the reason.

     3-  What is the specific way to add the decals on 3D object and how to create a convincing decals?

     4- What is the best way to add lights to break the repetition modular? Please state the reason.

     5- Is there any other way to break the repetition in 3d modular except adding lights and which is the best way? Please state the reason.

     6- How to decide the measurement in determining the size of the repeated unit and the size of texture and UV?

     7- Any technique or advice related to 3d modular that noteworthy? If yes, please state it below.

     8- Is it better to add different texture while changing colors texture from materials in the game engine?

    Example: red color brick wall, add hue and saturation in material to change the brick wall to blue.

     9- How to deal with LOD in 3d modular for example buildings, do you set all buildings in one LOD or some parts? Please state the reason.

     10- What is the best workflow for making 3D modular? Please answer it in point form.

    thanks
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