Hi guys,
I am doing a research about 3D modular design.
so please, can you help me to answer these questions.
https://www.surveymonkey.com/r/VYFNSP6I will be really glad to see the answers I need around 20+ answers .
please spread the link to your friends.
thanks
Replies
theres around 10 question all related to 3d modular.
please help me
you can answer it here :
1- What is the better way to match the modular pieces element model with independent pieces elements of the environment?
2- Nowadays there is snap tool that allow snapping using vertex in game engines. Do you still prefer using grid system? Please state the reason.
3- What is the specific way to add the decals on 3D object and how to create a convincing decals?
4- What is the best way to add lights to break the repetition modular? Please state the reason.
5- Is there any other way to break the repetition in 3d modular except adding lights and which is the best way? Please state the reason.
6- How to decide the measurement in determining the size of the repeated unit and the size of texture and UV?
7- Any technique or advice related to 3d modular that noteworthy? If yes, please state it below.
8- Is it better to add different texture while changing colors texture from materials in the game engine?
Example: red color brick wall, add hue and saturation in material to change the brick wall to blue.
9- How to deal with LOD in 3d modular for example buildings, do you set all buildings in one LOD or some parts? Please state the reason.
10- What is the best workflow for making 3D modular? Please answer it in point form.
thanks