Hey polycounters!
Finally after being only a spectator of this legendary forum, I decideded to integrate into this comunity to improve much more my knowledge about 3D and 2D and I know you guys can help ( please halp =3)
So I'l try to make this thread as updated as possible with my projects and progression!
Thx for coming to my sketchbook thread, have a sit and grabs some tea
༼ つ ◕_◕ ༽つ TEA
These are my most recent project that I did for pratice, been modeling in Zbrush for almost 3 months by now
Based on Kikiface concept
Based on Max Grecke ilustration
Replies
Looking to get a cartoon, more LoL/Dota style instead of a realistic one.
still trying to figure out how to sculpt folds =x
I'd greatly appreciate any input on how to improve and/or make my model better.
o/
Here is the turntable ( the total polycount was around 5 k tri)
https://youtu.be/RumbusGEa5w
Some screenshots from marmoset
Any critique is highly appreciated
This one is a quick training using reference for the head
Feel so good to have time to pratice again =3
Any critique is highly appreciated
And then, character already low poly ( 13k) and textured
Still doing some blocking of the outfit and experimenting color to have an idea of how it's going to be.
Some stuffs I've been doing latelly but I forgot to post them here =x
Mononoke fan art (personal project)
Learning a lot with this project and at the same time that is frustating and time consuming, it is teaching me many new techniques, still, gotta improve many parts of the model yet (especially the hair) until I reach something to call it done
Really anxious to finish everything on her to go on another project right away
There are a few thing that I need to fix, probably I'll be doing that this weekende, but anyway it was a really fun project and learned a lot