GMH 2.6 Released!

It's out of beta and has a few new features to show off

Thanks to all that participated in the beta, your feedback really helped refine and improve what was already a great tool.



So what's new in version 2.6? Converting and baking next-gen polygon hair are now available Next-gen polygon hair generation Baking hair to polygon plane's textures (diffuse, normal and alpha maps) - Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces. Export manager: Export Hair as curves or polygon in Obj or FBX format.

 

Next-gen polygon hair generation.

 

Export manager: Export Hair as curves or polygon in Obj or FBX format.

 

Check it out, HERE

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