Judd Simantov goes over some of the rigs for "The Last of Us"
https://www.youtube.com/watch?v=myZcUvU8YWc
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lots of ideas that I've been thinking about in here, good to see them work! now I don't have to bother x)
I wonder how you import/apply the corrective blendshapes in your engine?
this link might answer your question: http://www.zbrushcentral.com/showthread.php?1027594&p=1027594&viewfull=1#post1027594