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Qualifying your normals

r13
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Have you ever had your normal maps just refused to behave no matter what you did? Alec Moody may have a workflow that can fix that.

He has posted a tutorial/explanation at 3D Motive on how to work with explicit or qualified normals when you are working with the UDK as the target and MAX as the weapon of choice. It might not fix your particular issue, but you would do well to absorb this information as it will probably affect you at some point.

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