First off - welcome! Polycount is the videogame art resource & community.
Created, maintained and contributed to by professional videogame artists, Polycount was founded by Drew ‘Rogue13′ Risch on April 1st, 1997 along with his good friend Ted ‘bearkub’ Shockey. It was originally known as the Q2PMP, as its first purpose was to store and showcase Quake 2 plug-in player models. In 2006 long time member Adam Bromell (a member since 1999!) joined the Polycount Crew as its Principal Editor and Website Architect to help grow & develop Polycount as a complete resource for videogame artists.
On May 24th, 2010 we updated the website to be the best News & Forum website for videogame artists - appropriately named the 'Polycount Update'. We report news that we KNOW you will find useful, entertaining, or engaging. On top of this, we offer information exclusive to Polycount: Interviews, Articles and Tutorials as well as report on these things from the rest of the 3D community. The Polycount Crew consists of professional artists and if the News we posts doesn't interest us then chances are you won't like it either.
We launched the Polycount Update with a brand new contest, exclusively for Valve's Team Fortress 2 called the 'Polycount Pack'. It was a 5 week contest that yielding some amazing entries and showed just how talented & creative the Polycount Community is. Read all about the contest right here.
With over 22,000 registered professionals or hobbyists and some 4.5 million views a month Polycount truly is the videogame art resource & community.
Chances are, you found this page because you've already signed up! And if you haven't, then you should! It's 100% free.
One of the ways we combat spam around here is by moderating every members first post on the Forum, not the News site. This tells us a few things:
Once you've registered, head on over to the Forum and...
Once thats done, one of the moderators will approve the post to confirm the account and you'll be all set!
The News is your homepage here at Polycount and it is where you'll find all sorts of information not normally found in the Polycount Forum:
If you have any questions, please contact us.