Hi All,
I have tried to search for this; but not found a thread asking about this; so I wanted to ask.
First, I am a total noob. I work at a company that is trying to develop a model/texture pipeline. I have looked at a few products - and am now looking at Quixel. As it stands now - it may be the best solution for us.
My question is this:
I can get decent looking edge wear; but it is consistent along the edges. How can I do things differently so that I am able t have the edge wear broken up in the send of places will have more, some a little, - even places with none?
Do I need to back out the maps and bring them in to a secondary program - such as Mari - to add this effect?
Any help would be greatly appreciated.
-=R=-
Replies
In 2.0, you'll be able to paint in 3D - Mari won't be necessary at all.
Do you know when 2.0 may be available? Are there any open beta spots?
I do not care to publicly talk about who I work for, but if you contact me privately I will - There is a lot of interest here in your suite.
Thank you again for you prompt reply,
-=Randy Sharp=-
2.0 has a rough release date of within two months. It's not concrete, and we can't guarantee that release time. We're focusing on testing the beta as much as possible to prevent show-stopping bugs from appearing again. It's an arduous process, but one I imagine you will find well-worth the time.
If you'd like to chat with me further, please don't hesitate to e-mail me: jonathan*@*quixel*.*se - formatted to avoid spambots.