Thanks for all the nice comments guys! I had a lot of fun making all these pieces. It was sort of therapeutic in a way.
Poinball - I don't really have exact numbers, I wasn't super careful in making these super low or anything... but I would imagine the canister set is around like 8000 tris per asset in the base mesh.
ant1fact - I did a lot of searching for "canisters" and "machined parts" online and got a lot of inspiration from a ton of those images. A lot of parts are copied straight up and then edited slightly to make a newer version of that part.
klown - I didn't render any wires for this set, but I do pride myself in clean modeling and organization of files. So rest assured, they are clean wires.
It was quite a bit of time overall, but I tried to model a couple pieces a night after work when I had time. The file management, renders, exports and other cleanup stuff at the end took more time than I wanted... haha. But I ended up with a clean package of parts, so I think it's worth the time to make it presentable.
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Can you share the reference you used? I hope you don't mind and I completely understand if you don't want to
They look great !
And I really enjoy seeing your awesome guns BESIDES still doing "smaller" stuff like this.
Poinball - I don't really have exact numbers, I wasn't super careful in making these super low or anything... but I would imagine the canister set is around like 8000 tris per asset in the base mesh.
ant1fact - I did a lot of searching for "canisters" and "machined parts" online and got a lot of inspiration from a ton of those images. A lot of parts are copied straight up and then edited slightly to make a newer version of that part.
klown - I didn't render any wires for this set, but I do pride myself in clean modeling and organization of files. So rest assured, they are clean wires.
Nuclear Angel - The parts were modeled in Max.
Joltya- hope the parts come in handy!