So i'm making a hospital type scene, and i made a drinking fountain, although i would be glad to get opinions on how it looks, what i really want to know is do you think there is too much geometry in it? (it's in the smooth mesh preview so not technically smoothed) Because i'm new to modeling and what not and this is going to be my first scene i make on my own, i don't know if it matters how much geometry is if i'm just making a scene, or i should try to limit myself as much as i can and try to build it as if it was going into a game engine, thanks!
Edit:forgot the pictures.
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The edges are way too sharp on the bottom, there is no place for the water to drain (although this could be added using quixel or painter). I would at least add floaters to create normals for the vent, maybe add a bit of separation like the one I posted. plastic + metal upper part that overlays the bottom metal body. A small amount of visual interest added in the silhouette that requires only a few extra polys in the low.
Oh thanks for the feedback! But for the drain, i was going to do what you said and see if i could just make a basic texture on it, as for the plastic and metal, now that isee that good picture you showed me i see that there is physical difference, in the picture i used it was so small it just looked like it was painted differently, and i was going to just texture it differently so thanks for that! And sorry i'm stupid and i don't know what floaters are.
Oh wow thanks for that, that does seem like a better method, i was just worried about it not looking smooth enough. Also the buttons are a separate object from the fountain, though it might be hard to tell in those pictures.