Hey everybody, I decided to do one of my favorite rifles this month, the IWI X95. I snagged Modo 901 a few months back and I've been doing guns to get up to speed. Thanks to Tor Frick for his Modo courses, they saved me a ton of time. Crits are absolutely welcome; I'm new to game-resolution assets. I'll be putting some optics on it as soon as I decide what route I want to go.
A few more shots and Marmoset Viewer are available on my ArtStation page at
https://www.artstation.com/artwork/WdY2N
- Modeled in Modo 901
- Textured in Substance Painter
The high poly in Modo:
Some beauty shots in Marmoset 2:
First person view:
Low poly wires:
Replies
That is an awesome gun! Nice job at your first attempt at game res topology. Some wasted geo I saw but overall not too bad. I noticed places like the edges on the flat part of the picatinny rails could be welded to a corner. Also, I think the main grip could use a little less geo? Depending on what you imagine this gun would be used for, I'm assuming FPS, the handle would be mostly concealed by the characters hands. It's always helpful to imagine in what ways this asset will be viewed by the user!
You could also push the textures a bit more too. Imagine where a person would be gripping it and wearing down the paint a bit so it's less reflective. Also maybe it's been set in the same position time and time again or dropped so the stock is chipped and/or worn down on the edges. Hope that helps/makes sense, I'm exhausted.
Overall I like it a lot! Keep at it!
Yeah, you're spot on about the grip, I think it suffered from being the first retopologized component of the gun. A couple of those rings could definitely stand to be collapsed. I'll also see about doing some more heavy, character building wear when I get the optics ready to put on. Thanks again!
Keep it up!
ArtStation link with Marmoset Viewer for the optic: https://www.artstation.com/artwork/BaL8z